Plunged in 2100 in a universe where artificial intelligence has taken over humans, the classes of Bachelor 1, 2 and 3 of Public Administration had the power to return in 2022. Their mission? To think about public policies - health, quality of life, culture and sports, transportation - where users are at the center of all attention and concerns. The dimensions of sustainable development and inclusion had to be transversal to all the targeted public policies.
Reading articles, co-construction of projects, shooting videos, world café, making micro-trotters, staging a city council, disruptive elements, everything was gathered for a successful game experience.
For 48 hours, 13 teacher-researchers led the game for the 250 students, who were more than willing to participate. They were able to develop cognitive, operational and relational skills directly related to their personal and professional projects.
This serious game, co-designed by Laura Carmouze, lecturer, Bérénice Kübler, doctoral student in management sciences, and Charlotte Zekhnini, educational engineer, had a double objective: to allow students to project themselves into a professional future thanks to the game, and to encourage cohesion between the three Bachelor's classes.